
GameTXMSKA2026
Vigilum
Solo Developer
Manage your resources and survive for five haunting nights to complete the ritual.
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GameTXMSKA2026
Solo Developer
Manage your resources and survive for five haunting nights to complete the ritual.
See more
VR gameParque de la Costa2021 & 2025
Unity Developer (v1), PM and Tech Lead (v2)
A dynamic VR shooter designed and developed for an amusement park. Players covered the map by moving through a physical set built to the size of the playable area. It connected to a back office to run the active sessions, keep the score of each one and report the important events in a game, and the information was then shown on screen.
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VR toolRadium Rocket2023
Unity Developer
Formerly Radium Painter, now redesigned inside vSuite. An experience built in record time to show what virtual reality devices can do, shown at an event at the Open Interamerican University, where I was both a student and a teacher. When the time ran out it took a photograph and sent it to the back office, and then, optionally, to the email or phone number of whoever had played, so visitors left with a memento of the occasion.
See moreSolutions
Advice, design, development and quality control. Applying what I know about software, I moved into building apps and websites. Here are some examples of what I can do:

A landing page as the home page, plus up to 3 more to distribute your information better.
See more →I have worked in software development for more than ten years, mostly in Unity, across desktop, mobile and XR. Building apps and websites is a more recent addition. I taught at the Open Interamerican University for a few years, and then decided to start my own learning venture by creating Quark.
I published my first game, Vigilum, and independent development is where I am now. There are personal projects ahead, and I am open to being hired.